
BIOGRAPHY
A classically trained pianist since the age of 5, Gregory Osborne found his passion in electronic music early in high school, and his passion for video game music shortly thereafter. He was accepted into Berklee in 2016, and spent his time studying interactive audio using tools like Unity and Wwise.
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At Berklee Gregory was introduced to VR app development, inspiring him to start pushing the boundaries of human-computer interface by developing Rave Gazebo, a dance-interactive VR album released in December 2023 on Steam and the Meta Store.
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This started a career in XR development with projects including digital twins of a drilling machine, medical XR simulations, and hands-free head tracked interfaces for controlling live audio.
He learned enough to start teaching as an XR Development Instructor at XR Terra, an boot camp for both adults and K-12 students. He has developed the curriculum for several courses, both live and self-paced, and has an extensive library of YouTube tutorials.
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Gregory is passionate about XR as a tool for self-expression, but also as a powerful simulation tool to let people experience things that would otherwise be rare, dangerous, expensive, or otherwise simply impossible.

EDUCATION
Contemporary Writing and Production Major
Video Game Scoring Minor
at Berklee College of Music, class of 2019